Luiz Guilherme bio photo

Luiz Guilherme

Game Developer, Software Engineer, Photographer, Ukulele Player

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If you’re interested in talking to me about it, please feel free to send me an email. Some of my work includes (but not limits to) :

Professional Experience:

If you want to take a look at my LinkedIn just click here. My personal CV is also hosted here.

Personal/GameDev Projects:

Some websites of my work and GameDev that I have participated:

Research and Interests

My published articles so far:

  • A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations [ ICEC – Bremen, Germany — 2012 ]
  • Mapping Multiagent Systems Based on FIPA Specification to GPU Architectures [ SBGames — Salvador, Brazil — 2011 ]
  • Mapping a Path-Finding Multiagent System based on FIPA Specification to GPU Architectures [ Videojogos — Lisboa, Portugal — 2010 ]

I’ve been working mostly in these areas:

  • Game Development
  • GPU Computing
  • Parallel Algorithms
  • Prediction Algorithms
  • Artificial Intelligence
  • Computer Graphics