Luiz Guilherme bio photo

Luiz Guilherme

Game Developer, Software Engineer, Photographer, Ukulele Player

Email Twitter Facebook LinkedIn Instagram Flickr Deviant Art Github Steam Youtube

Portifolio

If you’re interested in talking to me about it, please feel free to send me an email. Some of my work includes (but not limits to) :

Professional Experience:

If you want to take a look at my LinkedIn just click here. My personal CV is also hosted here.

Personal/GameDev Projects:

Some websites of my work and GameDev that I have participated:

Research and Interests

My published articles so far:

  • A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations [ ICEC – Bremen, Germany — 2012 ]
  • Mapping Multiagent Systems Based on FIPA Specification to GPU Architectures [ SBGames — Salvador, Brazil — 2011 ]
  • Mapping a Path-Finding Multiagent System based on FIPA Specification to GPU Architectures [ Videojogos — Lisboa, Portugal — 2010 ]

I’ve been working mostly in these areas:

  • Game Development
  • GPU Computing
  • Parallel Algorithms
  • Prediction Algorithms
  • Artificial Intelligence
  • Computer Graphics